May 31 2009
Permalink

…game designers know that it’s pretty damn easy to tap into this deep-rooted need to collect and accumulate. And like happy suckers we buy into it all the time, some to a greater degree than others.

Item collection has been a staple of video games since Pac-Man swallowed his first cherry. Since then, we’ve collected stars, coins, rings, nuts, bolts, packages, armor, weapons, Achievements and so on. Games like Call of Duty 4 take exploration out of the collection equation, and use experience points and graphs to indicate how close we are to obtaining that next weapon or Perk.